Click on the arrows for more info on my contributions to these projects.
Ginkgo | Lead Designer
Student Project, Released 2020
Ginkgo is a single player horror game inspired by East Asian horror. Armed with a magic needle that can sew parts of the world together, solve puzzles and outsmart monsters as you explore a surreal world.
Tools: Unreal Engine 4, Photoshop, Maya
Designed level layouts and 3D grey boxes.
Concepted and documented game mechanics.
Set dressed and lit environments.
Scripted game mechanics with UE4 Blueprints.
3rd Place Best Gameplay at 2020 Intel University Games Showcase
Exhibited at 2020 BAFTA Student Interactive Media Showcase
Golden Loft | Game Designer
Halon Entertainment, Released 2019
In Golden Loft, you will explore your grandfather’s attic and uncover his fascination with the Golden Ratio. Play with various contraptions and curios that your grandfather collected in his travels around the world.
Tools: Unity, C#, Maya, Octane, Photoshop
Designed interconnected puzzles and minigames
Created game design documentation and level layouts.
Placed interactable objects throughout levels.
Modeled and textured 3D assets.
Plasticity | Lead Artist
Student Project, Released 2019
Plasticity is a cinematic platformer about a young girl named Noa, who explores and decides the future of her post-oil, plastic-ridden world.
Tools: Unity, Maya, Photoshop, C#, Perforce
Led a team of 10 artists.
Designed level environments that serve the emotional goals of the game.
Created environment and character art.
Best Student Game Finalist at 2020 Games for Change Awards
Exhibited at IndieCade 2019 and IndieCade @ E3 2019