• Room design. Directs attention to important tutorial interactables and guides player towards next room

  • Placement of art assets and interactable objects.

  • 3D modeling and texturing of all assets.

  • Lighting.

  • Placement of interactable objects & puzzles.

  • All texturing and modeling of some objects.

  • Lighting.

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  • As Lead Artist, directed the production of art assets.

  • Placement of art assets.

  • Lighting and scene composition in consideration of the emotional goals of the game.

  • Environmental storytelling.