Justin Lu
Level Designer
High on Life | Level Designer
Squanch Games, October 2022
Travel to various planets and locations across the cosmos, go up against the nefarious Garmantuous and his gang of goons, collect loot, meet unique characters, and more, in the latest comedy adventure from Justin Roiland!
Main Contributions:
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Developing level blockouts and enemy encounters to create engaging combat, traversal, and exploration experiences.
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Designing unique traversal mechanics and communicating them to team members using in-depth documentation, diagrams, and pitch presentations.
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Scripting narrative gameplay that is reactive to player actions using UE4 Blueprints.
Neon White | Level Designer
By Ben Esposito, Released 2022
Neon White is a lightning fast first-person action game about exterminating demons in Heaven. You are White, an assassin handpicked from Hell to compete with other demon slayers for a chance to live permanently in Heaven.
Main Contributions:
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Designed level blockouts and enemy encounters for Neon White, an upcoming first person shooter for Nintendo Switch and PC.
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Refined the game’s progression experience by tuning rewards for completing missions and costs of unlockable content.
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Created 3D environment asset kits and set dressed levels.
Ginkgo | Lead Designer
Student Project, Released 2020
Ginkgo is a single player horror game inspired by East Asian horror. Armed with a magic needle that can sew parts of the world together, solve puzzles and outsmart monsters as you explore a surreal world.
Main Contributions:
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Designed level layouts and 3D grey boxes.
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Concepted and documented game mechanics.
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Set dressed and lit environments.
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Scripted game mechanics with UE4 Blueprints.
3rd Place Best Gameplay at 2020 Intel University Games Showcase
Exhibited at 2020 BAFTA Student Interactive Media Showcase
Golden Loft | Game Designer
Halon Entertainment, Released 2019
In Golden Loft, you will explore your grandfather’s attic and uncover his fascination with the Golden Ratio. Play with various contraptions and curios that your grandfather collected in his travels around the world.
Main Contributions:
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Designed interconnected puzzles and minigames
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Created game design documentation and level layouts.
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Placed interactable objects throughout levels.
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Modeled and textured 3D assets.
Plasticity | Lead Artist
Student Project, Released 2019
Plasticity is a cinematic platformer about a young girl named Noa, who explores and decides the future of her post-oil, plastic-ridden world.
Main Contributions:
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Led a team of 10 artists.
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Designed level environments that serve the emotional goals of the game.
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Created environment and character art.
Best Student Game Finalist at 2020 Games for Change Awards
Exhibited at IndieCade 2019 and IndieCade @ E3 2019